
When the player visits a town, he or she has the option to: There are two primary types of locations on FF Tactics' world map, the first of which is towns. Instead, the character can be moved to any available location on the world map using an icon. FF Tactics' 2D world map functions more as a menu, as the player does not have active control over the on-screen character. World Mapīetween battles, like most Final Fantasy games, Final Fantasy Tactics provides the player with a world map to traverse. Battles are fought in 3D isometric environments, with both the player's troop of soldiers and the band of enemies represented by 2D sprites commonly referred to as "units". Battle Systemįinal Fantasy Tactics' battle system takes the familiar traits of the core series' battle mechanics and mixes them with a traditional turn-based-strategy style of gameplay. The rest is devoted to character development, negotiating the world map and following the game's labyrinthine plot. Most of the time in game is spent fighting either scripted story-driven battles or random encounters.


Gameplayįinal Fantasy Tactics' gameplay revolves primarily around the strength of its battle system. The game was re-released with an enhanced feature set for the PlayStation Portable in 2007 under the title Final Fantasy Tactics: The War of the Lions. However, the game retains a number of Final Fantasy related features such as chocobos, magic and a job system, incorporating these into the turn-based strategy premise. While the game is part of the Final Fantasy franchise, its gameplay pays more homage to the tactical RPG Tactics Ogre than any of its brethren. Final Fantasy Tactics is a strategy role-playing game that was released by Square Enix (formerly Squaresoft) for the PlayStation in January of 1998.
